Popular esports games in 2024 by viewership

In this article, we can Explore Popular esports games in 2024 by viewership. Since many gamers of video games want to pursue careers in gaming and since big companies are making significant investments in the industry, growth is anticipated to pick up speed soon.

The Esports streaming market is expanding due to its global audience of over 540 million people, and many gamers are thinking of becoming full-time streamers on well-known platforms like Twitch and YouTube.

I’ve put together the most Popular Esports Games data on viewership, revenue, and market.

Table of Contents

    Esports Games Statistics 2024

    Popular esports games in 2024 by viewership
    • By 2024, the global esports market is expected to be worth approximately $2.39 billion.
    • The esports market in the US is estimated to be worth about $1.07 billion.
    • A global audience of around 540 million people watches esports.
    • By 2025, there will be more than 318.1 million ardent Esports fans and over 322.5 million infrequent watchers.
    • Asia Pacific accounts for more than 57% of all Esports watchers.
    • China and the Philippines account for more than 40% of the global Esports fan base.

    By 2028, it will be expected that 23.4% of Americans will be involved in esports.

    The United States is expected to surpass China with an Esports user penetration rate of 23.4% by 2028, from 18.7% in 2024.

    Asia as a whole contributes more to the money generated by the Esports industry, even if the US has a larger market share than China.

    China, meanwhile, is in second place with an anticipated 17.9% user penetration rate for esports by 2028, up from 15.5% in 2024.

    Revenue Statistics of the Esports Market

    The market for eSports has grown significantly since the pandemic.

    The growing market size has drawn a large number of experienced and novice players to compete in eSports to show off their abilities and make money in the process.

    By 2024, the global eSports market will be worth more than $2.39 billion.

    In 2023, the worldwide eSports market was estimated to be worth $1.98 billion.

    The worldwide eSports market is predicted to grow at a compound annual growth rate (CAGR) of 20.9% and reach $2.39 billion by the end of 2024.

    By 2032, the market is projected to be worth $10.9 billion.

    The growth of the eSports market over the years:

    YearMarket value
    2023$1.98 billion
    2024$2.39 billion
    2025$2.90 billion
    2026$3.60 billion
    2027$4.23 billion
    2028$5.11 billion
    2029$6.30 billion
    2030$8.2 billion

    The US esports market is expected to be worth over $1.07 billion in 2024.

    The Esports industry is dominated by the US in terms of revenue.

    The estimated value of the US esports market was $871 million in 2023 and is expected to surpass $1.07 billion by 2024.

    The US esports industry is anticipated to grow at a compound annual growth rate (CAGR) of 18.7% from 2024 to 2028, reaching a market value of $1.51 billion.

    Here is a table with the expected market value by region in 2024:

    CountryValue
    United States$1.07 billion
    China$497.6 million
    Germany$299.5 million
    France$169.3 million

    Important Information about Esports Data

    • In the US, men make up over 70% of Esports fans, compared to roughly 28% of females.
    • The average revenue per user (ARPU) for esports in the United States is projected to be $16.73.
    • The average age of an Esports viewer in the US is 29.
    • By 2025, one billion people are predicted to watch Esports.
    • Over a year, PlayerUnknown’s Battlegrounds tournament prize pool topped $25 million.
    • Fortnite has a total prize pool of over $60 million.
    • In 2022, the expected prize money for Counter-Strike Global Offensive (CS: GO) events was $16.45 million.
    • 76% of esports fans watch esports more often than they do traditional sports.

    Read More: The 20 Best PlayStation 5 Games

    Conclusion:

    In Conclusion, The esports industry is a dynamic and profitable sector that offers chances for investors, content creators, and players alike because of its strong growth, growing audience, and rising revenue.

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